KlassischeKeplerKriege/game/game_window.hpp
2016-09-28 07:16:24 +02:00

47 lines
1.1 KiB
C++

#pragma once
#include "opengl.hpp"
#include "renderer.hpp"
#include "renderer_simple.hpp"
#include "renderer_shader.hpp"
#include "game.hpp"
class GameWindow : public endofthejedi::GLWindow {
private:
Game m_game;
endofthejedi::RendererSimple m_renderer;
protected:
void init() override {
glClearColor(0.5f, 0.6f, 0.7f, 1.0f);
resize();
glEnable(GL_DEPTH_TEST);
}
void render(double time) override {
// static bool once = false;
// if (!once) {
// once = true;
// for (int i=0; i<1000; i++) {
// m_game->cycle(time);
// }
//}
if (!m_game->cycle(static_cast<float>(time/1000000000.0))) {
std::cout<<"stopping the game..." << std::endl;
stop();
}
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
m_renderer.render(m_game.state());
}
void resize() override { glViewport(0, 0, getwidth(), getheight()); }
public:
GameWindow(unsigned int width, unsigned int height)
: endofthejedi::GLWindow(width, height) {}
};