KlassischeKeplerKriege/game/renderer_polygon_3d/renderer_polygon_3d.hpp
2016-09-28 13:36:22 +02:00

34 lines
789 B
C++

#include "renderer.hpp"
#include "glclasses.hpp"
#include "game.hpp"
#include "state/trace.hpp"
#include "state/object.hpp"
#include "state/missile.hpp"
#include "state/player.hpp"
#include "state/planet.hpp"
#include "state/ship.hpp"
#include "state/explosion.hpp"
class PolygonModel;
namespace endofthejedi {
class RendererPolygon3d : public Renderer {
public:
void setup();
void render(const game::State *state) override;
private:
// all models are also here (for easy reloading etc.)
std::vector<PolygonModel*> m_models;
// and with a specific variable name here
PolygonModel *m_atomicBomb;
// for rendering everything
Shader m_shader;
};
}