KlassischeKeplerKriege/data/shader/background.vert

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187 B
GLSL

#version 120
uniform vec2 uvScale;
varying vec3 vertex;
varying vec2 uv;
void main()
{
gl_Position = gl_Vertex;
vertex = gl_Position.xyz;
uv = uvScale * (0.5 + vertex.xy / 2.0);
}