KlassischeKeplerKriege/data/shader/multitexture.vert
2016-10-05 23:26:55 +02:00

13 lines
189 B
GLSL

#version 120
uniform vec2 uvScale;
varying vec3 vertex;
varying vec2 uv;
void main()
{
gl_Position = gl_Vertex;
vertex = gl_Position.xyz;
uv = uvScale * (0.5 + vertex.xy / 2.0);
}