KlassischeKeplerKriege/game/state
2016-10-06 00:17:04 +02:00
..
events event stuff working again. a bit too much boiler plate code but functionality counts. 2016-10-03 13:37:49 +02:00
commands.cpp adding developer console connect with 'dev bl bla bla lb' command. 2016-10-03 22:58:52 +02:00
commands.hpp added missing changes. 2016-09-30 14:21:04 +02:00
explosion.cpp event stuff working again. a bit too much boiler plate code but functionality counts. 2016-10-03 13:37:49 +02:00
explosion.hpp event stuff working again. a bit too much boiler plate code but functionality counts. 2016-10-03 13:37:49 +02:00
missile.cpp event stuff working again. a bit too much boiler plate code but functionality counts. 2016-10-03 13:37:49 +02:00
missile.hpp event stuff working again. a bit too much boiler plate code but functionality counts. 2016-10-03 13:37:49 +02:00
missile_hit_type.hpp adding really nice explosion (in simple renderer) 2016-09-27 21:16:55 +02:00
object.cpp added my simple simulation implementation with trivial graphics 2016-09-27 18:23:58 +02:00
object.hpp event stuff working again. a bit too much boiler plate code but functionality counts. 2016-10-03 13:37:49 +02:00
planet.cpp one planet is always the sun and rendering the sun dynamically now. 2016-09-30 22:47:28 +02:00
planet.hpp event stuff working again. a bit too much boiler plate code but functionality counts. 2016-10-03 13:37:49 +02:00
player.cpp added my simple simulation implementation with trivial graphics 2016-09-27 18:23:58 +02:00
player.hpp adding event meachinsm for game items that change and sound support. 2016-10-02 23:49:40 +02:00
ship.cpp added my simple simulation implementation with trivial graphics 2016-09-27 18:23:58 +02:00
ship.hpp event stuff working again. a bit too much boiler plate code but functionality counts. 2016-10-03 13:37:49 +02:00
state.cpp * refactoring 2016-10-06 00:17:04 +02:00
state.hpp Revert "adding camera to 3d render. angles not yet working." 2016-10-04 19:12:04 +02:00
state_update_event.hpp event stuff working again. a bit too much boiler plate code but functionality counts. 2016-10-03 13:37:49 +02:00
trace.cpp redesigned model a bit. 2016-09-29 13:11:01 +02:00
trace.hpp merge + trace fade out fix 2016-09-29 11:43:00 +02:00