39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
#include "glclasses.hpp"
|
|
|
|
endofthejedi::VAO::VAO() { glGenVertexArrays(1, &m_name); }
|
|
|
|
endofthejedi::VAO::~VAO() { glDeleteVertexArrays(1, &m_name); }
|
|
|
|
void endofthejedi::VAO::bind() { glBindVertexArray(m_name); }
|
|
|
|
void endofthejedi::VAO::fill(GLuint index, GLint size, GLenum type,
|
|
GLboolean normalized, GLsizei stride,
|
|
const GLvoid *pointer) {
|
|
glEnableVertexAttribArray(index);
|
|
glVertexAttribPointer(index, size, GL_FLOAT, normalized, stride, pointer);
|
|
}
|
|
|
|
endofthejedi::Shader::Shader() {
|
|
m_program = glCreateProgram();
|
|
}
|
|
|
|
endofthejedi::Shader::~Shader() {}
|
|
|
|
void endofthejedi::Shader::bind() {
|
|
glUseProgram(m_program);
|
|
}
|
|
|
|
void endofthejedi::Shader::unbind() {
|
|
glUseProgram(0);
|
|
}
|
|
|
|
void endofthejedi::Shader::load(std::string path, GLenum shadertype) {
|
|
GLuint cheddar = glCreateShader(shadertype);
|
|
const char* cheddardata = path.c_str();
|
|
glShaderSource(cheddar, 1, &cheddardata, NULL);
|
|
glCompileShader(cheddar);
|
|
glAttachShader(m_program, cheddar);
|
|
glLinkProgram(m_program);
|
|
glDeleteShader(cheddar);
|
|
}
|
|
|