33 lines
813 B
C++
33 lines
813 B
C++
#pragma once
|
|
|
|
#include "renderer.hpp"
|
|
|
|
#include "glclasses.hpp"
|
|
|
|
#include "game.hpp"
|
|
#include "state/trace.hpp"
|
|
#include "state/object.hpp"
|
|
#include "state/missile.hpp"
|
|
#include "state/player.hpp"
|
|
#include "state/planet.hpp"
|
|
#include "state/ship.hpp"
|
|
#include "state/explosion.hpp"
|
|
|
|
namespace endofthejedi {
|
|
|
|
class RendererSimple : Renderer {
|
|
private:
|
|
void drawCircle(float x, float y, float radius, float r, float g, float b,
|
|
int numSides = 12);
|
|
void drawShip(const glm::vec2 &pos, float radius);
|
|
void drawPlanet(const glm::vec2 &pos, float radius);
|
|
void drawMissile(const glm::vec2 &pos);
|
|
void drawTrace(const game::Trace *trace);
|
|
void drawExplosion(const game::Explosion *explosion);
|
|
|
|
protected:
|
|
public:
|
|
void render(const game::State *state) override;
|
|
};
|
|
|
|
}
|