14 lines
324 B
C++
14 lines
324 B
C++
#pragma once
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#include "state/missile.hpp"
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#include "state/state_update_event.hpp"
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namespace game {
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class MissileEvent : public StateUpdateEvent {
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public:
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MissileEvent(LifeCycle lifeCycle, Missile *missile)
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: StateUpdateEvent(lifeCycle, EventType::Missile, missile)
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{
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}
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};
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}
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