KlassischeKeplerKriege/game/renderer_polygon_3d/particle_batch.hpp
2016-10-02 17:22:47 +02:00

70 lines
2 KiB
C++

#pragma once
#include <vector>
#include <glm/vec2.hpp>
#include <glm/vec3.hpp>
#include "glclasses.hpp"
//class VertexAttribute {
// std::string nameInShader;
// Guint attributeIndex;
// Type type;
// modifictaion
// void *dataSource;
//};
namespace endofthejedi {
class ParticleBatch {
public:
ParticleBatch(size_t id, size_t numParticles, float particleRadius, float halfAge);
// deallocate opengl stuff on destroy
~ParticleBatch();
size_t numParticles() const { return m_numParticles; }
void setParticle(size_t index, const glm::vec3 &p, const glm::vec3 &v, float maxDistance);
void setCenter(const glm::vec3 &center);
void setMaxVelocity(float maxVelocity);
void setup(Shader *shader);
void bind();
void upload();
void render(Shader *shader);
void tick(float dt);
bool done() const;
size_t id() const { return m_id; }
private:
size_t dataSizeForIndex(size_t index);
void *dataSourceForIndex(size_t index);
private:
// id of explosion
size_t m_id;
// uniforms for the shader
size_t m_numParticles;
float m_particleRadius;
const float m_halfAge;
float m_age;
float m_maxVelocity;
glm::vec3 m_center;
// meta data
size_t m_num_vertex_buffers;
std::vector<GLuint> m_data_vbos;
std::vector<GLuint> m_attr_locations;
// vertex attributes
std::vector<float> m_data_geometry;
std::vector<glm::vec3> m_data_position;
std::vector<glm::vec3> m_data_velocity;
std::vector<float> m_data_max_distance;
};
}