KlassischeKeplerKriege/game/state/planet.hpp
2016-09-28 00:13:03 +02:00

40 lines
922 B
C++

#pragma once
#include "object.hpp"
#include <cstdlib>
namespace game {
class Planet : public Object {
public:
/**
* Planets are build out of one material.
* TODO: support mixture or multiple material per planet.
*/
enum class Material {
Rock,
Metal,
Sand,
Gas,
Ice,
Water,
Sun
};
Planet(const glm::vec2 &pos, int id, float r) : Planet(pos, id, r, Material::Rock)
{
}
Planet(const glm::vec2 &pos, int id, float r, Material mat)
: Object(pos, r)
, id(id)
, material(mat)
, seed(rand())
{
}
int id;
Material material; // for rendering and physics (can fly through sun and outer gas planets)
int seed; // just for rendering variation
};
}