43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
#include "renderer.hpp"
|
|
|
|
#include "glclasses.hpp"
|
|
|
|
#include "game.hpp"
|
|
|
|
#include "state/trace.hpp"
|
|
#include "state/object.hpp"
|
|
#include "state/missile.hpp"
|
|
#include "state/player.hpp"
|
|
#include "state/planet.hpp"
|
|
#include "state/ship.hpp"
|
|
#include "state/explosion.hpp"
|
|
|
|
class PolygonModel;
|
|
|
|
namespace endofthejedi {
|
|
|
|
class RendererPolygon3d : public Renderer {
|
|
public:
|
|
void setup();
|
|
void render(const game::State *state) override;
|
|
|
|
private:
|
|
void renderPlanets(const game::State *state);
|
|
void renderMissiles(const game::State *state);
|
|
void renderShips(const game::State *state);
|
|
|
|
void addModel(const std::string &filename, PolygonModel **dest);
|
|
|
|
private:
|
|
// all models are also here (for easy reloading etc.)
|
|
std::vector<PolygonModel*> m_models;
|
|
|
|
// and with a specific variable name here
|
|
PolygonModel *m_missileModel;
|
|
PolygonModel *m_planetModel;
|
|
PolygonModel *m_shipModel;
|
|
|
|
// for rendering everything
|
|
Shader m_shader;
|
|
};
|
|
}
|