43 lines
1 KiB
C++
43 lines
1 KiB
C++
#pragma once
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#include <list>
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#include <map>
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#include "state/state.hpp"
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namespace sound {
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struct SoundHandle;
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#if 0
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class SoundEffect {
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public:
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virtual ~SoundEffects()
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{
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}
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// return false if it can be deleted
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virtual bool advance(float dt) = 0;
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};
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#endif
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class SoundEffects {
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public:
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SoundEffects()
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{
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}
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void advance(float dt, const std::list<game::StateUpdateEvent*> &updates);
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private:
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void fadeIn(SoundHandle *handle, float fadeInTime=0.3f);
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void fadeOut(SoundHandle *handle, float fadeOutTime=0.3f);
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void addSoundHandleForObject(game::Object *obj, SoundHandle *handle);
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void fadeOutSoundHandlesForObject(game::Object *obj, float fadeOutTime=0.3f);
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private:
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std::list<SoundHandle*> m_soundHandles;
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std::multimap<size_t, SoundHandle*> m_mapObjectToSoundHandle;
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//std::list<SoundEffect*> m_effects;
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};
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}
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