KlassischeKeplerKriege/game/state/trace.hpp
2016-09-27 19:43:40 +02:00

34 lines
894 B
C++

#pragma once
#include <glm/vec2.hpp>
#include <vector>
namespace game {
class Missile;
/*
* Trace of a missile through the space.
* Useful for rendering sth. like a smoke trail to follow the rocket.
*/
class Trace {
public:
Trace(const Missile *missile);
// TODO: add velocity of the rocket or age at the points too becasue
// that enables nice rendering of speed etc. at different points
// TODO: give missile to this
void addPointFromMissile(const Missile *missile);
/*
* Trace point data to be used when rendering.
*/
struct TracePoint {
TracePoint(const Missile *missile);
const glm::vec2 position;
const float speed;
};
std::vector<TracePoint> points;
};
}