36 lines
944 B
C++
36 lines
944 B
C++
#pragma once
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#include "renderer.hpp"
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#include "glclasses.hpp"
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#include "game.hpp"
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#include "state/trace.hpp"
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#include "state/object.hpp"
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#include "state/missile.hpp"
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#include "state/player.hpp"
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#include "state/planet.hpp"
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#include "state/ship.hpp"
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#include "state/explosion.hpp"
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namespace endofthejedi {
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class RendererPolygon2d : public Renderer {
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private:
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void drawCircle(float x, float y, float radius, float r, float g,
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float b, int numSides = 12);
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void drawShip(const glm::vec2 &pos, float radius);
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void drawPlanet(const glm::vec2 &pos, float radius);
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void drawMissile(const glm::vec2 &pos);
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void drawTrace(const game::Trace *trace);
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void drawExplosion(const game::Explosion *explosion);
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protected:
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public:
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void setup() override;
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void render(const game::State *state) override;
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};
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}
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