KlassischeKeplerKriege/data/shader/particle.vert
2016-09-30 20:19:10 +02:00

26 lines
No EOL
549 B
GLSL

#version 120
attribute vec2 in_vertex;
attribute vec2 in_position;
attribute vec2 in_velocity;
uniform float maxAge;
varying float decay;
varying vec2 velocity;
varying vec2 vertex;
uniform float time;
uniform float size;
void main()
{
//decay = min(1.0, time+5.0*length(velocity)) / maxAge;
//decay = max(decay*decay, sqrt(decay));
decay = time / maxAge;
vec2 base = in_vertex;
vec2 p = size*base;
p += log(1.0+time) * in_velocity;
p += in_position;
gl_Position = vec4(p, 0.0, 1.0);
vertex = base;
velocity = in_velocity;
}