set(CMAKE_INCLUDE_CURRENT_DIRS ON) find_package(OpenGL REQUIRED) find_package(epoxy REQUIRED) find_package(X11 REQUIRED) set(GAME_SRC main.cpp opengl.cpp glclasses.cpp renderer.cpp game_window.cpp triangle_window.cpp util.cpp game.cpp state/object.cpp state/state.cpp state/player.cpp state/planet.cpp state/missile.cpp state/commands.cpp state/state.cpp ) set(GAME_HEADERS opengl.h glclasses.h vector.h config.h simulation.h renderer.h ) include_directories(${CMAKE_CURRENT_BINARY_DIR}) include_directories(${CMAKE_CURRENT_SOURCE_DIR}) include_directories(${OPENGL_INCLUDE_DIR}) add_executable(game ${GAME_SRC} ${GAME_HEADERS}) setup_target(game) target_link_libraries(game X11 epoxy)