#pragma once #include #include struct Config { int maxPlayers; int numPlanets; int maxSegments; int segmentSteps; int numShots; int fastmode; int fullscreen; int timeout; int margintop; int marginleft; int marginright; int marginbottom; double playerSize; int energy; int realtime; int debug; double battlefieldW; double battlefieldH; int throttle; char* ip; char* message; int pot; int area; }; class ConfigParser{ private: protected: public: }