#pragma once #include "state/state.hpp" class Game { public: Game(); // main method of the game. run this regulary // return false if want to exit. bool cycle(float dt); // for rendering game::State *state() const { return m_state; } // resize the playing field void resize(int width, int height); private: game::State *m_state; float m_time_for_next_step; float m_time_step; };