#pragma once #include #include #include #include "glclasses.hpp" namespace endofthejedi { class Renderer { private: VBO m_vbo; VAO m_vao; Shader m_shader; protected: public: Renderer(); ~Renderer(); void render(); void drawCircle(float x, float y, float radius, float r, float g, float b, int numSides = 12); }; }