#include endofthejedi::Renderer::Renderer() {} endofthejedi::Renderer::~Renderer() {} void endofthejedi::Renderer::drawCircle(float x, float y, float radius, float r, float g, float b) { glBegin(GL_TRIANGLE_FAN); glVertex2f(x, y); // center of circle for (int i = 0; i <= 64; i++) { glColor3f(r,g,b); glVertex2f(x + (radius * cos(i * 2 * M_PI / 64)), y + (radius * sin(i * 2 * M_PI / 64))); } glEnd(); }