R"raw_string( #version 120 varying vec2 vertex; varying vec2 velocity; uniform float maxAge; uniform float time; void main() { //gl_FragColor = vec4(0.5+0.5*vertex.x, 0.5+0.5*vertex.y, 0.0, 1.0); if (length(vertex) > 1.0) { discard; } float decay = time / maxAge; decay = 5.0*decay*decay; // (length(10.0*velocity)); gl_FragColor = vec4(1.0/max(1.0, decay), 1.0/max(1.0, 6.0*decay), 0.0, 1.0); } )raw_string"