#include "sound.hpp" namespace sound { bool initSound(void) { return false; } void deleteOldSounds() { } SoundHandle *playSound(enum Sound type, float amplitude) { (void) type; (void) amplitude; return NULL; } SoundHandle *playFrequency(float freq, float amplitude) { (void) freq; (void) amplitude; return NULL; } bool configureEnvelope(SoundHandle *handle, float rise, float hold, float decay) { (void) handle; (void) rise; (void) hold; (void) decay; return false; } bool configureOvershoot(SoundHandle *handle, float relativeOvershootTime) { (void) handle; (void) relativeOvershootTime; return false; } bool configureEnvelopeWait(SoundHandle *handle, float rise, float hold, float decay, float wait) { (void) handle; (void) rise; (void) hold; (void) decay; (void) wait; return false; } bool configureEnvelopeLooping(SoundHandle *handle, float rise, float hold, float decay, float wait) { (void) handle; (void) rise; (void) hold; (void) decay; (void) wait; return false; } float getRiseDuration(SoundHandle *handle) { (void) handle; return 0.0f; } float getHoldDuration(SoundHandle *handle) { (void) handle; return 0.0f; } float getDecayDuration(SoundHandle *handle) { (void) handle; return 0.0f; } float getWaitTime(SoundHandle *handle) { (void) handle; return 0.0f; } void configureWaitTime(SoundHandle *handle, float waitTime) { (void) handle; (void) waitTime; } void setLoopCount(SoundHandle *handle, int numRepetitions) { (void) handle; (void) numRepetitions; } bool stopSound(SoundHandle *handle) { (void) handle; return true; } void stopAllSounds(void) { } void teardownSound(void) { } bool startDumpingWav(const char *filename) { (void) filename; return false; } void stopDumpingWav(void) { } int numActiveSounds(void) { return 0; } void deleteSound(SoundHandle *handle) { (void) handle; } }