#include "explosion.hpp" namespace game { size_t s_id_counter = 0; Explosion::Explosion(size_t id, const glm::vec2 &pos, const glm::vec2 &missileVelocity, Hit hit, float maxAge) : Object(id, pos) , hit(hit) , missileVelocity(missileVelocity) , age(0.0) , maxAge(maxAge * (1.0 + 0.1*util::randf_0_1())) , maxRadius(0.05) { } }