set(CMAKE_INCLUDE_CURRENT_DIRS ON) find_package(OpenGL REQUIRED) find_package(epoxy REQUIRED) find_package(X11 REQUIRED) find_package(assimp REQUIRED) set(GAME_SRC main.cpp opengl.cpp glclasses.cpp game_window.cpp renderer.cpp renderer_polygon_2d/renderer_polygon_2d.cpp renderer_polygon_3d/renderer_polygon_3d.cpp renderer_polygon_3d/polygon_model.cpp renderer_polygon_3d/particle_batch.cpp renderer_ray_tracer/renderer_ray_tracer.cpp network/session.cpp util.cpp game.cpp state/object.cpp state/explosion.cpp state/trace.cpp state/state.cpp state/player.cpp state/planet.cpp state/missile.cpp state/commands.cpp state/state.cpp ) set(SOUND_LIBRARIES "") # TODO: make optional! set(GAME_SRC ${GAME_SRC} sound/sound.cpp sound/sound_effects.cpp) set(SOUND_LIBRARIES -lportaudio -lsndfile) #set(GAME_SRC "${GAME_SRC} sound/dummy_sound.cpp sound/dummy_sound_effects.cpp") include_directories(${CMAKE_CURRENT_BINARY_DIR}) include_directories(${CMAKE_CURRENT_SOURCE_DIR}) include_directories(${OPENGL_INCLUDE_DIR}) include_directories(${CMAKE_SOURCE_DIR}/libs/glm/) include_directories(${CMAKE_SOURCE_DIR}/libs/asio/asio/include/) include_directories(${assimp_INCLUDE_DIRS}) add_executable(game ${GAME_SRC}) setup_target(game) target_link_libraries(game X11 epoxy pthread ${assimp_LIBRARIES} assimp ${SOUND_LIBRARIES})