#pragma once #include #include namespace game { class Missile; /* * Trace of a missile through the space. * Useful for rendering sth. like a smoke trail to follow the rocket. */ class Trace { public: Trace(const Missile *missile); // TODO: add velocity of the rocket or age at the points too becasue // that enables nice rendering of speed etc. at different points // TODO: give missile to this void addPointFromMissile(const Missile *missile); /* * Trace point data to be used when rendering. */ struct TracePoint { TracePoint(const Missile *missile); const glm::vec2 position; const float speed; }; std::vector points; }; }