#include "image_texture.hpp" #include #include namespace endofthejedi { bool ImageTexture::loadPng() { m_valid = false; //header for testing if it is a png png_byte header[8]; //open file as binary FILE *fp = fopen(m_path.c_str(), "rb"); if (!fp) { printf("[image_texture] warning: could not open png file to load: %s\n", m_path.c_str()); return false; } //read the header fread(header, 1, 8, fp); //test if png int is_png = !png_sig_cmp(header, 0, 8); if (!is_png) { puts("warning: image loader: file is not PNG!"); fclose(fp); return false; } //create png struct png_structp png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); if (!png_ptr) { fclose(fp); return false; } //create png info struct png_infop info_ptr = png_create_info_struct(png_ptr); if (!info_ptr) { png_destroy_read_struct(&png_ptr, (png_infopp) NULL, (png_infopp) NULL); fclose(fp); return false; } //create png info struct png_infop end_info = png_create_info_struct(png_ptr); if (!end_info) { png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp) NULL); fclose(fp); return false; } //png error stuff, not sure libpng man suggests this. if (setjmp(png_jmpbuf(png_ptr))) { png_destroy_read_struct(&png_ptr, &info_ptr, &end_info); fclose(fp); return false; } //init png reading png_init_io(png_ptr, fp); //let libpng know you already read the first 8 bytes png_set_sig_bytes(png_ptr, 8); // read all the info up to the image data png_read_info(png_ptr, info_ptr); //variables to pass to get info int bit_depth, color_type; png_uint_32 twidth, theight; // get info about png png_get_IHDR(png_ptr, info_ptr, &twidth, &theight, &bit_depth, &color_type, NULL, NULL, NULL); //if (color_type == PNG_COLOR_TYPE_RGB) { // puts("PNG_COLOR_TYPE_RGB"); //} else if (color_type == PNG_COLOR_TYPE_RGBA) { // puts("PNG_COLOR_TYPE_RGBA"); //} //update width and height based on png info int pot_width = (int) pow(2, ceilf(log2f(twidth))); int pot_height = (int) pow(2, ceilf(log2f(theight))); m_uvScale = glm::vec2( twidth / (float) pot_width, theight / (float) pot_height); m_size = glm::vec2(); //puts("#########################################"); //printf("# PNG: width=%d, height=%d\n", twidth, theight); //printf("# powers of two: w=%d, h=%d\n", pot_width, pot_height); //printf("# uv scale two: x=%f, y=%f\n", m_uvScale.x, m_uvScale.y); //puts("#########################################"); // Update the png info struct. png_read_update_info(png_ptr, info_ptr); // Row size in bytes. int rowbytes = png_get_rowbytes(png_ptr, info_ptr); int valuesPerColor; switch(color_type) { case PNG_COLOR_TYPE_RGB: valuesPerColor = 3; break; case PNG_COLOR_TYPE_RGBA: valuesPerColor = 4; break; default: printf("error: could not parse png color that is not RGB or RGBA\n"); png_destroy_read_struct(&png_ptr, &info_ptr, &end_info); fclose(fp); return false; } int pot_rowbytes = valuesPerColor * (int) pow(2, ceilf(log2f(rowbytes/valuesPerColor))); /*printf("rowbytes: %d, pot_rowbytes=%d\n", rowbytes, pot_rowbytes);*/ // Allocate the image_data as a big block, to be given to opengl png_byte *image_data = (png_byte *) calloc(pot_rowbytes * pot_height, sizeof(png_byte)); if (!image_data) { //clean up memory and close stuff png_destroy_read_struct(&png_ptr, &info_ptr, &end_info); fclose(fp); return false; } //row_pointers is for pointing to image_data for reading the png with libpng png_bytep *row_pointers = (png_bytep *) malloc(sizeof(png_bytep) * theight); if (!row_pointers) { //clean up memory and close stuff png_destroy_read_struct(&png_ptr, &info_ptr, &end_info); free(image_data); fclose(fp); return false; } // set the individual row_pointers to point at the correct offsets of image_data for (uint32_t i = 0; i < theight; ++i) { row_pointers[theight- 1 - i] = image_data + i * pot_rowbytes; } //read the png into image_data through row_pointers png_read_image(png_ptr, row_pointers); //Now generate the OpenGL texture object glGenTextures(1, &m_texture_id); glBindTexture(GL_TEXTURE_2D, m_texture_id); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, pot_width, pot_height, 0, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid*) image_data); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // TODO: make selectable via switch! glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); //clean up memory and close stuff png_destroy_read_struct(&png_ptr, &info_ptr, &end_info); free(image_data); free(row_pointers); fclose(fp); m_valid = true; return true; } }