#include "renderer_polygon_3d.hpp" #include #include "polygon_model.hpp" namespace endofthejedi { void RendererPolygon3d::setup() { std::cout<<"setup 3d" << std::endl; PolygonModel atomicBomb("../data/mesh/small_atomic_bomb.stl"); exit(-1); } void RendererPolygon3d::render(const game::State *state) { (void) state; std::cout<<"render 3d" << std::endl; } }