* fixed template magic
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a4557a2762
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4 changed files with 76 additions and 46 deletions
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@ -1,53 +1,39 @@
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#include <include/glclasses.h>
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#define TBufferObject_(pre, post) template <GLenum T> pre endofthejedi::BufferObject<T>::post
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#define TBufferObject(...) TBufferObject_(__VA_ARGS__)
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endofthejedi::VAO::VAO() { glGenVertexArrays(1, &m_name); }
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TBufferObject(, BufferObject)() {
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glGenBuffers(1, &m_name);
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}
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endofthejedi::VAO::~VAO() { glDeleteVertexArrays(1, &m_name); }
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TBufferObject(, ~BufferObject)() {
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glDeleteBuffers(1, m_name);
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}
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void endofthejedi::VAO::bind() { glBindVertexArray(m_name); }
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TBufferObject(void, bind)() {
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glBindBuffer(T, m_name);
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}
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TBufferObject(void, bind)(GLuint index, GLintptr offset, GLsizeiptr size) {
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//todo
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}
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TBufferObject(void, fill)(GLenum usage, GLsizei size, GLvoid* data) {
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glBufferData(T, size, data, usage);
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}
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TBufferObject(void, subfill)(GLintptr offset, GLsizei size, const GLvoid* data) {
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glBufferSubData(T, offset, size, data);
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}
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TBufferObject(void, map)(GLenum access) {
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//todo
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}
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TBufferObject(void, unmap)() {
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//todo
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}
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endofthejedi::VAO::VAO() {
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glGenVertexArrays(1, &m_name);
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}
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endofthejedi::VAO::~VAO() {
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glDeleteVertexArrays(1, &m_name);
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}
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void endofthejedi::VAO::bind() {
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glBindVertexArray(m_name);
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}
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void endofthejedi::VAO::fill(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer) {
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void endofthejedi::VAO::fill(GLuint index, GLint size, GLenum type,
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GLboolean normalized, GLsizei stride,
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const GLvoid *pointer) {
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glEnableVertexAttribArray(index);
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glVertexAttribPointer(index, size, GL_FLOAT, normalized, stride, pointer);
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}
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endofthejedi::Shader::Shader() {
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m_program = glCreateProgram();
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}
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endofthejedi::Shader::~Shader() {}
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void endofthejedi::Shader::bind() {
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glUseProgram(m_program);
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}
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void endofthejedi::Shader::unbind() {
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glUseProgram(0);
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}
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void endofthejedi::Shader::load(std::string path, GLenum shadertype) {
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GLuint cheddar = glCreateShader(shadertype);
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const char* cheddardata = path.c_str();
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glShaderSource(cheddar, 1, &cheddardata, NULL);
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glCompileShader(cheddar);
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glAttachShader(m_program, cheddar);
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glLinkProgram(m_program);
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glDeleteShader(cheddar);
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}
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@ -1,6 +1,8 @@
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#include <include/renderer.h>
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endofthejedi::Renderer::Renderer() {}
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endofthejedi::Renderer::Renderer() {
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}
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endofthejedi::Renderer::~Renderer() {}
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