one planet is always the sun and rendering the sun dynamically now.
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parent
e1102e3231
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6 changed files with 75 additions and 42 deletions
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@ -0,0 +1,18 @@
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#include "planet.hpp"
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namespace game {
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glm::vec3 Planet::getColor() const
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{
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switch (material) {
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case Material::Rock: return glm::vec3(0.4, 0.2, 0.1);
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case Material::Metal: return glm::vec3(0.1, 0.1, 0.1);
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case Material::Sand: return glm::vec3(0.6, 0.6, 0.3);
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case Material::Gas: return glm::vec3(0.8, 0.5, 0.2);
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case Material::Ice: return glm::vec3(0.7, 0.8, 1.0);
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case Material::Water: return glm::vec3(0.2, 0.7, 1.0);
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case Material::Sun: return glm::vec3(1.0, 1.0, 0.8);
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default: return glm::vec3(1.0, 0.0, 1.0); // diagnostic color
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}
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}
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}
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@ -11,37 +11,26 @@ class Planet : public Object {
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* Planets are build out of one material.
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* TODO: support mixture or multiple material per planet.
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*/
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enum class Material { Rock, Metal, Sand, Gas, Ice, Water, Sun };
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enum class Material { Rock=0, Metal=1, Sand=2, Gas=3, Ice=4, Water=5, Sun=6 };
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Planet(const glm::vec2 &pos, int id, float r)
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: Planet(pos, id, r, Material::Rock) {}
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Planet(const glm::vec2 &pos, int id, float r, Material mat)
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: Object(pos, r), id(id), material(mat), seed(rand()) {}
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glm::vec3 getColor() const {
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switch (material) {
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case Material::Rock:
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return {x : 0.19, y : 0.19, z : 0.19};
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case Material::Metal:
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return {x : 0.19, y : 0.19, z : 0.19};
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case Material::Sand:
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return {x : 0.19, y : 0.19, z : 0.19};
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case Material::Gas:
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return {x : 0.19, y : 0.19, z : 0.19};
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case Material::Ice:
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return {x : 0.19, y : 0.19, z : 0.19};
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case Material::Water:
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return {x : 0.19, y : 0.40, z : 0.72};
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case Material::Sun:
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return {x : 0.64, y : 0.67, z : 0.19};
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}
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return {x : 0.1, y : 0.1, z : 0.1};
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: Planet(pos, id, r, Material::Rock)
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{
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}
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Planet(const glm::vec2 &pos, int id, float r, Material mat)
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: Object(pos, r), id(id), material(mat), seed(rand())
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{
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}
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glm::vec3 getColor() const;
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int id;
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Material material; // for rendering and physics (can fly through sun and
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// outer gas planets)
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int seed; // just for rendering variation
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// for rendering and physics (can fly through sun and outer gas planets)
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Material material;
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// just for rendering variation
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int seed;
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};
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}
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@ -49,7 +49,12 @@ namespace game {
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}
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} while(glm::length(pos) < 0.2 && tries++ < 1000);
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planets.push_back(new Planet(pos, i, 0.03 + 0.07*util::randf_0_1()));
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Planet::Material mat = Planet::Material::Rock;
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if (i == 0) {
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mat = Planet::Material::Sun;
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}
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planets.push_back(new Planet(pos, i, 0.03 + 0.07*util::randf_0_1(), mat));
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}
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}
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