small fix
This commit is contained in:
parent
eaba518ce4
commit
e1eb158f3f
1 changed files with 8 additions and 4 deletions
|
@ -8,7 +8,7 @@
|
|||
|
||||
Game::Game()
|
||||
{
|
||||
// advance simulation with 100 Hz
|
||||
// advance simulation in fixed steps with 100 Hz
|
||||
m_time_step = 1.0 / 100.0;
|
||||
m_time_for_next_step = 0.0;
|
||||
|
||||
|
@ -24,6 +24,9 @@ Game::Game()
|
|||
|
||||
bool Game::cycle(float dt)
|
||||
{
|
||||
#if 1
|
||||
// XXX the following is just testing code to do things
|
||||
|
||||
static float total = 0.0;
|
||||
static float acc = 0.0;
|
||||
|
||||
|
@ -43,11 +46,11 @@ bool Game::cycle(float dt)
|
|||
while(acc > spawnInterval) {
|
||||
acc -= spawnInterval;
|
||||
|
||||
float a = 2.0 * M_PI * util::randf_0_1();
|
||||
float angle = 2.0 * M_PI * util::randf_0_1();
|
||||
float speed = 0.005;
|
||||
|
||||
m_state->players[0]->addCommand(new game::SetSpeedCommand(speed));
|
||||
m_state->players[0]->addCommand(new game::ShootCommand(a));
|
||||
m_state->players[0]->addCommand(new game::ShootCommand(angle));
|
||||
|
||||
//static bool done = false;
|
||||
//if (total >= 10.0 && !done) {
|
||||
|
@ -56,6 +59,7 @@ bool Game::cycle(float dt)
|
|||
// m_state->players[0]->addCommand(new game::ClearTracesCommand());
|
||||
//}
|
||||
}
|
||||
#endif
|
||||
|
||||
//std::cout<<"adding dt: " << dt << std::endl;
|
||||
m_time_for_next_step += dt;
|
||||
|
|
Loading…
Reference in a new issue