small fix

This commit is contained in:
Andreas Ortmann 2016-09-27 23:16:25 +02:00
parent eaba518ce4
commit e1eb158f3f

View file

@ -8,7 +8,7 @@
Game::Game() Game::Game()
{ {
// advance simulation with 100 Hz // advance simulation in fixed steps with 100 Hz
m_time_step = 1.0 / 100.0; m_time_step = 1.0 / 100.0;
m_time_for_next_step = 0.0; m_time_for_next_step = 0.0;
@ -24,6 +24,9 @@ Game::Game()
bool Game::cycle(float dt) bool Game::cycle(float dt)
{ {
#if 1
// XXX the following is just testing code to do things
static float total = 0.0; static float total = 0.0;
static float acc = 0.0; static float acc = 0.0;
@ -43,11 +46,11 @@ bool Game::cycle(float dt)
while(acc > spawnInterval) { while(acc > spawnInterval) {
acc -= spawnInterval; acc -= spawnInterval;
float a = 2.0 * M_PI * util::randf_0_1(); float angle = 2.0 * M_PI * util::randf_0_1();
float speed = 0.005; float speed = 0.005;
m_state->players[0]->addCommand(new game::SetSpeedCommand(speed)); m_state->players[0]->addCommand(new game::SetSpeedCommand(speed));
m_state->players[0]->addCommand(new game::ShootCommand(a)); m_state->players[0]->addCommand(new game::ShootCommand(angle));
//static bool done = false; //static bool done = false;
//if (total >= 10.0 && !done) { //if (total >= 10.0 && !done) {
@ -56,6 +59,7 @@ bool Game::cycle(float dt)
// m_state->players[0]->addCommand(new game::ClearTracesCommand()); // m_state->players[0]->addCommand(new game::ClearTracesCommand());
//} //}
} }
#endif
//std::cout<<"adding dt: " << dt << std::endl; //std::cout<<"adding dt: " << dt << std::endl;
m_time_for_next_step += dt; m_time_for_next_step += dt;