wip
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parent
fb73ec7c7f
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8 changed files with 38 additions and 33 deletions
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@ -19,6 +19,7 @@ namespace game {
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state->generateId(),
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player,
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player->ship->position,
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player->color,
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-util::deg2rad(m_angle),
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0.005*player->speed);
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@ -11,9 +11,10 @@
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#include <glm/gtx/norm.hpp>
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namespace game {
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Missile::Missile(size_t id, Player *player, const glm::vec2 &pos, float angle, float speed)
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Missile::Missile(size_t id, Player *player, const glm::vec2 &pos, const glm::vec3 &col, float angle, float speed)
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: Object(id, pos)
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, player(player)
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, color(col)
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{
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velocity = speed * glm::vec2(std::sin(angle), std::cos(angle));
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@ -58,7 +58,7 @@ namespace game {
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size_t planetId;
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};
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Missile(size_t id, Player *player, const glm::vec2 &pos, float angle, float speed);
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Missile(size_t id, Player *player, const glm::vec2 &pos, const glm::vec3 &col, float angle, float speed);
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~Missile();
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// try to advance. if something will be hit, return the first hit in
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@ -68,6 +68,7 @@ namespace game {
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Player *player; // owner won't be hit by own missiles
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glm::vec2 velocity;
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Trace *trace;
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glm::vec3 color;
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};
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}
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@ -164,10 +164,10 @@ namespace game {
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Player *player = playerForId(playerId);
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if (player != nullptr) {
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for (Missile *missile : player->missiles) {
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player->missiles.remove(missile);
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player->missiles.remove(missile);
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missile->player = nullptr;
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m_nextEvents.push_back(new MissileEvent(LifeCycle::Destroy, missile));
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}
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}
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if (player->ship != nullptr) {
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ships.remove(player->ship);
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