more fine tuning and removed test code.
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2 changed files with 9 additions and 12 deletions
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@ -26,8 +26,8 @@ void main()
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decay = ageMod / halfAge;
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// faster particles are smaller
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float speedScale = (1.0 - 0.8*length(in_velocity)/maxVelocity);
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float finalSize = size * speedScale;
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float scaleBySpeed = (1.0 - 0.95*length(in_velocity)/maxVelocity);
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float finalSize = size * scaleBySpeed;
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vec2 base = in_vertex;
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vec3 p = finalSize*vec3(base, 0.0);
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vec3 offset = (0.2*age + log(1.0+age*5.0)) * in_velocity + in_position;
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