* fixed CMakeLists, now using the glm submodule

This commit is contained in:
end 2016-09-27 19:42:42 +02:00
parent 3c716decdd
commit dfa1288aa5

View file

@ -32,6 +32,7 @@ set(GAME_HEADERS
include_directories(${CMAKE_CURRENT_BINARY_DIR}) include_directories(${CMAKE_CURRENT_BINARY_DIR})
include_directories(${CMAKE_CURRENT_SOURCE_DIR}) include_directories(${CMAKE_CURRENT_SOURCE_DIR})
include_directories(${OPENGL_INCLUDE_DIR}) include_directories(${OPENGL_INCLUDE_DIR})
include_directories(${CMAKE_SOURCE_DIR}/libs/glm/)
add_executable(game ${GAME_SRC} ${GAME_HEADERS}) add_executable(game ${GAME_SRC} ${GAME_HEADERS})
setup_target(game) setup_target(game)