* fixed CMakeLists, now using the glm submodule
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@ -32,6 +32,7 @@ set(GAME_HEADERS
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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include_directories(${CMAKE_CURRENT_SOURCE_DIR})
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include_directories(${CMAKE_CURRENT_SOURCE_DIR})
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include_directories(${OPENGL_INCLUDE_DIR})
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include_directories(${OPENGL_INCLUDE_DIR})
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include_directories(${CMAKE_SOURCE_DIR}/libs/glm/)
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add_executable(game ${GAME_SRC} ${GAME_HEADERS})
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add_executable(game ${GAME_SRC} ${GAME_HEADERS})
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setup_target(game)
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setup_target(game)
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