* fixed compiling & added stuff
This commit is contained in:
parent
d24d5357b8
commit
c482a3f779
6 changed files with 381 additions and 11 deletions
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@ -387,9 +387,9 @@ CMAKE_CACHEFILE_DIR:INTERNAL=/home/end/projects/KlassischeKeplerKriege/KKK
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//Major version of cmake used to create the current loaded cache
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CMAKE_CACHE_MAJOR_VERSION:INTERNAL=3
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//Minor version of cmake used to create the current loaded cache
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||||
CMAKE_CACHE_MINOR_VERSION:INTERNAL=5
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CMAKE_CACHE_MINOR_VERSION:INTERNAL=6
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//Patch version of cmake used to create the current loaded cache
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CMAKE_CACHE_PATCH_VERSION:INTERNAL=1
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CMAKE_CACHE_PATCH_VERSION:INTERNAL=2
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//ADVANCED property for variable: CMAKE_COLOR_MAKEFILE
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CMAKE_COLOR_MAKEFILE-ADVANCED:INTERNAL=1
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//Path to CMake executable.
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@ -422,6 +422,8 @@ CMAKE_C_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1
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CMAKE_C_FLAGS_RELEASE-ADVANCED:INTERNAL=1
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//ADVANCED property for variable: CMAKE_C_FLAGS_RELWITHDEBINFO
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CMAKE_C_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1
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CMAKE_EDIT_COMMAND:INTERNAL=/usr/bin/cmake-gui
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CMAKE_EXECUTABLE_FORMAT:INTERNAL=ELF
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@ -484,7 +486,7 @@ CMAKE_OBJDUMP-ADVANCED:INTERNAL=1
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//ADVANCED property for variable: CMAKE_RANLIB
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//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS
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@ -518,7 +520,7 @@ CMAKE_VERBOSE_MAKEFILE-ADVANCED:INTERNAL=1
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341
KKK/game/CMakeCache.txt
Normal file
341
KKK/game/CMakeCache.txt
Normal file
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@ -0,0 +1,341 @@
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# This is the CMakeCache file.
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# For build in directory: /home/end/projects/KlassischeKeplerKriege/KKK/game
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########################
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CMAKE_C_FLAGS_MINSIZEREL:STRING=-Os -DNDEBUG
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CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL:STRING=
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CMAKE_MODULE_LINKER_FLAGS_RELEASE:STRING=
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CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO:STRING=
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CMAKE_NM:FILEPATH=/usr/bin/nm
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//Value Computed by CMake
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Project_BINARY_DIR:STATIC=/home/end/projects/KlassischeKeplerKriege/KKK/game
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|
||||
OPENGL_gl_LIBRARY-ADVANCED:INTERNAL=1
|
||||
//ADVANCED property for variable: OPENGL_glu_LIBRARY
|
||||
OPENGL_glu_LIBRARY-ADVANCED:INTERNAL=1
|
||||
//ADVANCED property for variable: OPENGL_xmesa_INCLUDE_DIR
|
||||
OPENGL_xmesa_INCLUDE_DIR-ADVANCED:INTERNAL=1
|
||||
|
|
@ -3,6 +3,8 @@
|
|||
#include <epoxy/gl.h>
|
||||
#include <epoxy/glx.h>
|
||||
|
||||
namespace endofthejedi {
|
||||
|
||||
template <GLenum T> class BufferObject {
|
||||
private:
|
||||
GLuint m_name;
|
||||
|
@ -24,12 +26,21 @@ typedef BufferObject<GL_ELEMENT_ARRAY_BUFFER> IBO;
|
|||
|
||||
class VAO {
|
||||
private:
|
||||
int[3] foo;
|
||||
|
||||
GLuint m_name;
|
||||
protected:
|
||||
public:
|
||||
VAO();
|
||||
~VAO();
|
||||
bind();
|
||||
fill(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride = 0, const GLvoid* pointer = NULL);
|
||||
void bind();
|
||||
void fill(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride = 0, const GLvoid* pointer = NULL);
|
||||
};
|
||||
|
||||
class Shader {
|
||||
private:
|
||||
protected:
|
||||
public:
|
||||
Shader();
|
||||
~Shader();
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -59,7 +59,7 @@ struct Vec2d
|
|||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
struct Mat4d {
|
||||
std::array<double, 16> data;
|
||||
|
||||
|
@ -86,4 +86,5 @@ struct Mat4d {
|
|||
result[15] = result[12]*rhs[3] + result[13]*result[8] + result[14]*result[12] + result[15]*result[16];
|
||||
return result;
|
||||
}
|
||||
}
|
||||
};
|
||||
*/
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include <include/glclasses.h>
|
||||
|
||||
#define TBufferObject_(pre, post) template <GLenum T> pre BufferObject<T>::post
|
||||
#define TBufferObject_(pre, post) template <GLenum T> pre endofthejedi::BufferObject<T>::post
|
||||
#define TBufferObject(...) TBufferObject_(__VA_ARGS__)
|
||||
|
||||
TBufferObject(, BufferObject)() {
|
||||
|
@ -35,4 +35,19 @@ TBufferObject(void, unmap)() {
|
|||
//todo
|
||||
}
|
||||
|
||||
endofthejedi::VAO::VAO() {
|
||||
glGenVertexArrays(1, &m_name);
|
||||
}
|
||||
|
||||
endofthejedi::VAO::~VAO() {
|
||||
glDeleteVertexArrays(1, &m_name);
|
||||
}
|
||||
|
||||
void endofthejedi::VAO::bind() {
|
||||
glBindVertexArray(m_name);
|
||||
}
|
||||
|
||||
void endofthejedi::VAO::fill(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer) {
|
||||
glEnableVertexAttribArray(index);
|
||||
glVertexAttribPointer(index, size, GL_FLOAT, normalized, stride, pointer);
|
||||
}
|
||||
|
|
BIN
KKK/tests/tests
BIN
KKK/tests/tests
Binary file not shown.
Loading…
Reference in a new issue