Merge branch 'master' of https://git.j3d1.de/KKK/KlassischeKeplerKriege
This commit is contained in:
commit
c3b84633f9
3 changed files with 5157 additions and 4 deletions
18
data/mesh/rocket.scad
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18
data/mesh/rocket.scad
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@ -0,0 +1,18 @@
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$fn = 16;
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translate([0, 0, -0.2]) {
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cylinder(r=0.05, h=0.4);
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translate([0, 0, 0.25]) cylinder(r=0.065, h=0.1);
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translate([0, 0, 0.35]) sphere(r=0.07);
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translate([0, 0, 0.35]) cylinder(r=0.01, h=0.2);
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for (h=[0.07, 0.2]) {
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translate([0, 0, h]) {
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for (i=[0,1,2,3]) {
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rotate([0, 0, 90*i]) {
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cube([0.2, 0.01, 0.07], center=true);
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}
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}
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}
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}
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}
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5126
data/mesh/rocket.stl
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5126
data/mesh/rocket.stl
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File diff suppressed because it is too large
Load diff
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@ -28,9 +28,10 @@ namespace endofthejedi {
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m_shader.loadFile(fss_game_objects, GL_FRAGMENT_SHADER);
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m_shader.loadFile(fss_game_objects, GL_FRAGMENT_SHADER);
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#endif
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#endif
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addModel("../data/mesh/small_atomic_bomb.stl", &m_missileModel);
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//addModel("../data/mesh/small_atomic_bomb.stl", &m_missileModel);
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addModel("../data/mesh/planet_12.stl", &m_planetModel);
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addModel("../data/mesh/rocket.stl", &m_missileModel);
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addModel("../data/mesh/ship_ufo.stl", &m_shipModel);
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addModel("../data/mesh/planet_12.stl", &m_planetModel);
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addModel("../data/mesh/ship_ufo.stl", &m_shipModel);
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}
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}
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void RendererPolygon3d::render(const game::State *state)
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void RendererPolygon3d::render(const game::State *state)
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@ -236,9 +237,17 @@ namespace endofthejedi {
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glm::vec2 vn = glm::normalize(missile->velocity);
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glm::vec2 vn = glm::normalize(missile->velocity);
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float a = std::atan2(vn.y, vn.x);
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float a = std::atan2(vn.y, vn.x);
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glm::mat4 mat = computeModelMatrix(missile->position, 0.1f, a);
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// TODO: which visual size has the rocket? in game its just a point with
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// TODO: which visual size has the rocket? in game its just a point with
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// no size because all others have size.
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// no size because all others have size.
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return computeModelMatrix(missile->position, 0.03f, a);
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//for atomic bomb
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//return computeModelMatrix(missile->position, 0.03f, a);
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// flipped too
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mat = glm::rotate(mat, (float) M_PI/2.0f, glm::vec3(0.0f, 1.0f, 0.0f));
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return mat;
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}
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}
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glm::mat4 RendererPolygon3d::computeModelMatrix(const game::Ship *ship)
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glm::mat4 RendererPolygon3d::computeModelMatrix(const game::Ship *ship)
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