minor improvements for gl error checcking/printing and shot defaults.
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c06e138b3e
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5 changed files with 60 additions and 30 deletions
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@ -2,29 +2,6 @@
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#include <iostream>
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void discardLastGlError()
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{
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glGetError();
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}
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void checkAndPrintGlError()
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{
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GLenum err = glGetError();
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const char *errString;
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switch(err) {
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case GL_INVALID_ENUM: errString = "GL_INVALID_ENUM"; break;
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case GL_INVALID_VALUE: errString = "GL_INVALID_VALUE"; break;
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case GL_INVALID_OPERATION: errString = "GL_INVALID_OPERATION"; break;
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case GL_OUT_OF_MEMORY: errString = "GL_OUT_OF_MEMORY"; break;
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case GL_INVALID_FRAMEBUFFER_OPERATION: errString = "GL_INVALID_FRAMEBUFFER_OPERATION"; break;
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default: errString = "<unknown>"; break;
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}
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if (err != GL_NO_ERROR) {
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std::cout<<"glGetAttribLocation() returned error: " << errString << std::endl;
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}
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}
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namespace endofthejedi {
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PolygonModel::PolygonModel(const std::string &filename)
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: m_filename(filename)
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