finetuning gameplay and disconnect fix
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654fca9e67
commit
a92e7da0f8
2 changed files with 7 additions and 2 deletions
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@ -94,7 +94,12 @@ void Session::do_read()
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char c[]="> ";
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char c[]="> ";
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do_write(c,strlen(c));
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do_write(c,strlen(c));
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}
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}
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}else if ((asio::error::eof == ec) ||
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(asio::error::connection_reset == ec))
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{
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m_state->quitPlayer(m_pid);
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}
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}
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});
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});
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}
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}
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@ -14,7 +14,7 @@ namespace game {
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*/
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*/
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class Trace {
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class Trace {
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public:
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public:
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Trace(Missile *missile, float maxAge=12.0);
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Trace(Missile *missile, float maxAge=15.0);
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~Trace();
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~Trace();
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// Add the current position of the missile as a new point on the
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// Add the current position of the missile as a new point on the
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