This commit is contained in:
end 2016-09-27 21:28:26 +02:00
commit a46b410717
6 changed files with 33 additions and 10 deletions

View file

@ -84,11 +84,12 @@ class GameWindow : public endofthejedi::GLWindow {
m_renderer.drawCircle(pos.x, pos.y, 0.01, color.x, color.y, color.z, 6);
}
void drawTrace(const game::Trace *trace)
{
void drawTrace(const game::Trace *trace) {
for (const game::Trace::TracePoint &p : trace->points) {
glm::vec3 color = glm::vec3(0.1, 0.3, 1.0) / (1.0f + 500.0f*p.speed);
m_renderer.drawCircle(p.position.x, p.position.y, 0.005, color.x, color.y, color.z, 3);
glm::vec3 color =
glm::vec3(0.1, 0.3, 1.0) / (1.0f + 500.0f * p.speed);
m_renderer.drawCircle(p.position.x, p.position.y, 0.005, color.x,
color.y, color.z, 3);
}
}

View file

@ -31,13 +31,30 @@ bool endofthejedi::Shader::check() {
glGetProgramInfoLog(m_program, len, NULL, error);
std::string str(error);
std::cout << str << "\n";
}
std::cout << "checked program"
<< "\n";
return (bool)result;
}
bool endofthejedi::Shader::checkShader() { return false; }
bool endofthejedi::Shader::checkShader(GLuint shader) {
GLint len = 0;
GLint result = 0;
glGetProgramiv(m_program, GL_LINK_STATUS, &result);
glGetProgramiv(m_program, GL_INFO_LOG_LENGTH, &len);
if (len > 1) {
char *error = (char *)malloc(len);
glGetShaderInfoLog(shader, 0, &len, error);
std::string str(error);
std::cout << str << "\n";
}
std::cout << "checked shader"
<< "\n";
return (bool)result;
}
void endofthejedi::Shader::bind() { glUseProgram(m_program); }
@ -48,8 +65,9 @@ void endofthejedi::Shader::load(std::string path, GLenum shadertype) {
const char *cheddardata = path.c_str();
glShaderSource(cheddar, 1, &cheddardata, NULL);
glCompileShader(cheddar);
checkShader(cheddar);
glAttachShader(m_program, cheddar);
glLinkProgram(m_program);
glDeleteShader(cheddar);
check();
glDeleteShader(cheddar);
}

View file

@ -44,7 +44,7 @@ class Shader {
private:
GLuint m_program;
bool check();
bool checkShader();
bool checkShader(GLuint shader);
protected:
public:
Shader();

View file

@ -6,6 +6,8 @@
#include "game_window.hpp"
#include "options.hpp"
uint64_t optionsFlags;
using namespace std;
int main(int argc, char *argv[]) {

View file

@ -10,7 +10,7 @@
#define SET_FLAG(x,y) optionsFlags&=(~((1)<<x));optionsFlags|=((y&1)<<x)
#define ISSET_FLAG(x) (optionsFlags&((1)<<x))
uint64_t optionsFlags;
extern uint64_t optionsFlags;
/*
* usage:

View file

@ -10,6 +10,8 @@ static const char *fss =
endofthejedi::Renderer::Renderer() {
m_shader.load(vss, GL_VERTEX_SHADER);
m_shader.load(fss, GL_FRAGMENT_SHADER);
}
endofthejedi::Renderer::~Renderer() {}