removed debug/info statements.

This commit is contained in:
Andreas Ortmann 2016-10-05 23:37:27 +02:00
parent 9e4bda9242
commit 8ec3f47276
3 changed files with 21 additions and 27 deletions

View file

@ -49,8 +49,8 @@ namespace developer {
return false; return false;
} }
std::cout<<"[developer console] adding developer " //std::cout<<"[developer console] adding developer "
"callback for token '" << token << "'" << std::endl; // "callback for token '" << token << "'" << std::endl;
m_callbacks[token] = cb; m_callbacks[token] = cb;

View file

@ -78,11 +78,11 @@ namespace endofthejedi {
NULL, NULL, NULL); NULL, NULL, NULL);
if (color_type == PNG_COLOR_TYPE_RGB) { //if (color_type == PNG_COLOR_TYPE_RGB) {
puts("PNG_COLOR_TYPE_RGB"); // puts("PNG_COLOR_TYPE_RGB");
} else if (color_type == PNG_COLOR_TYPE_RGBA) { //} else if (color_type == PNG_COLOR_TYPE_RGBA) {
puts("PNG_COLOR_TYPE_RGBA"); // puts("PNG_COLOR_TYPE_RGBA");
} //}
//update width and height based on png info //update width and height based on png info
@ -95,11 +95,11 @@ namespace endofthejedi {
m_size = glm::vec2(); m_size = glm::vec2();
puts("#########################################"); //puts("#########################################");
printf("# PNG: width=%d, height=%d\n", twidth, theight); //printf("# PNG: width=%d, height=%d\n", twidth, theight);
printf("# powers of two: w=%d, h=%d\n", pot_width, pot_height); //printf("# powers of two: w=%d, h=%d\n", pot_width, pot_height);
printf("# uv scale two: x=%f, y=%f\n", m_uvScale.x, m_uvScale.y); //printf("# uv scale two: x=%f, y=%f\n", m_uvScale.x, m_uvScale.y);
puts("#########################################"); //puts("#########################################");
// Update the png info struct. // Update the png info struct.
png_read_update_info(png_ptr, info_ptr); png_read_update_info(png_ptr, info_ptr);

View file

@ -38,7 +38,8 @@ void RendererPolygon3d::setup() {
addModel("../data/mesh/ship_ufo.stl", &m_shipModel); addModel("../data/mesh/ship_ufo.stl", &m_shipModel);
m_texture = nullptr; m_texture = nullptr;
m_backgroundTexturePath = "../data/img/background_3.png"; //m_backgroundTexturePath = "../data/img/background_3.png";
m_backgroundTexturePath = "../data/img/stars_nebular.png";
loadBackgroundTexture(); loadBackgroundTexture();
m_postprocess_shader.init(); m_postprocess_shader.init();
@ -86,15 +87,15 @@ void RendererPolygon3d::loadBackgroundTexture() {
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
m_texture->loadPng(); m_texture->loadPng();
std::cout << "texture loading: " << m_texture->valid() << std::endl; //std::cout << "texture loading: " << m_texture->valid() << std::endl;
if (!m_texture->valid()) { if (!m_texture->valid()) {
std::cout << "loading failed!"; std::cout << "loading failed!";
return; return;
// exit(-1); // exit(-1);
} }
glm::vec2 s = m_texture->size(); //glm::vec2 s = m_texture->size();
std::cout << "texture size is " << s.x << " X " << s.y << std::endl; //std::cout << "texture size is " << s.x << " X " << s.y << std::endl;
} }
void RendererPolygon3d::renderBackgroundImage() { void RendererPolygon3d::renderBackgroundImage() {
@ -252,6 +253,9 @@ void RendererPolygon3d::addExplosionEffect(size_t id,
const glm::vec2 &missileVelocity, const glm::vec2 &missileVelocity,
bool isPlanetHit, size_t n, bool isPlanetHit, size_t n,
float duration) { float duration) {
(void) missileVelocity;
// float particleRadius = 0.005; // float particleRadius = 0.005;
// float particleRadius = 0.003; // float particleRadius = 0.003;
float particleRadius = 0.02; float particleRadius = 0.02;
@ -586,18 +590,8 @@ void RendererPolygon3d::renderShips() {
void RendererPolygon3d::addModel(const std::string &filename, void RendererPolygon3d::addModel(const std::string &filename,
PolygonModel **dest) { PolygonModel **dest) {
// std::cout<<"adding a model: " << filename << std::endl; // std::cout<<"adding a model: " << filename << std::endl;
*dest = new PolygonModel(filename);
if (!(*dest)->import()) {
std::cout << "error: failed to load needed model!!!" << std::endl
<< std::endl;
exit(-1);
}
(*dest)->setup(&m_shader_game_objects);
(*dest)->uploadToOpenGl();
*dest = new PolygonModel(filename); *dest = new PolygonModel(filename);
if (!(*dest)->import()) { if (!(*dest)->import()) {
std::cout << "error: failed to load needed model!!!" << std::endl std::cout << "error: failed to load needed model!!!" << std::endl