merge end stuff

This commit is contained in:
j3d1 2016-10-06 03:37:07 +02:00
commit 6e6a28c9ff
5 changed files with 82 additions and 64 deletions

View file

@ -78,11 +78,11 @@ namespace endofthejedi {
NULL, NULL, NULL);
if (color_type == PNG_COLOR_TYPE_RGB) {
puts("PNG_COLOR_TYPE_RGB");
} else if (color_type == PNG_COLOR_TYPE_RGBA) {
puts("PNG_COLOR_TYPE_RGBA");
}
//if (color_type == PNG_COLOR_TYPE_RGB) {
// puts("PNG_COLOR_TYPE_RGB");
//} else if (color_type == PNG_COLOR_TYPE_RGBA) {
// puts("PNG_COLOR_TYPE_RGBA");
//}
//update width and height based on png info
@ -95,11 +95,11 @@ namespace endofthejedi {
m_size = glm::vec2();
puts("#########################################");
printf("# PNG: width=%d, height=%d\n", twidth, theight);
printf("# powers of two: w=%d, h=%d\n", pot_width, pot_height);
printf("# uv scale two: x=%f, y=%f\n", m_uvScale.x, m_uvScale.y);
puts("#########################################");
//puts("#########################################");
//printf("# PNG: width=%d, height=%d\n", twidth, theight);
//printf("# powers of two: w=%d, h=%d\n", pot_width, pot_height);
//printf("# uv scale two: x=%f, y=%f\n", m_uvScale.x, m_uvScale.y);
//puts("#########################################");
// Update the png info struct.
png_read_update_info(png_ptr, info_ptr);

View file

@ -9,8 +9,7 @@
#include "developer_console.hpp"
namespace endofthejedi {
void RendererPolygon3d::setup()
{
void RendererPolygon3d::setup() {
m_lastTime = -1.0;
//std::cout << "setup polygon 3d" << std::endl;
@ -39,7 +38,7 @@ namespace endofthejedi {
addModel("../data/mesh/ship_ufo.stl", &m_shipModel);
m_texture = nullptr;
m_backgroundTexturePath = "../data/img/background_3.png";
m_backgroundTexturePath = "../data/img/stars_nebular.png";
loadBackgroundTexture();
m_postprocess_shader.init();
@ -88,15 +87,15 @@ namespace endofthejedi {
glActiveTexture(GL_TEXTURE0);
m_texture->loadPng();
std::cout<<"texture loading: " << m_texture->valid() << std::endl;
//std::cout<<"texture loading: " << m_texture->valid() << std::endl;
if (!m_texture->valid()) {
std::cout<<"loading failed!";
return;
//exit(-1);
}
glm::vec2 s = m_texture->size();
std::cout<<"texture size is " << s.x << " X " << s.y << std::endl;
//glm::vec2 s = m_texture->size();
//std::cout<<"texture size is " << s.x << " X " << s.y << std::endl;
}
void RendererPolygon3d::renderBackgroundImage()
@ -574,7 +573,7 @@ void RendererPolygon3d::renderMissiles() {
glm::mat4 model = computeModelMatrix(ship);
glUniformMatrix4fv(m_shader_game_objects.location("model"), 1, GL_FALSE, glm::value_ptr(model));
glm::vec3 c = ship->color;
glm::vec3 c = glm::vec3(0.1, 1.0, 0.2);
glUniform3f(m_shader_game_objects.location("materialColor"), c.x, c.y, c.z);
m_shipModel->render();
@ -681,6 +680,7 @@ void RendererPolygon3d::renderMissiles() {
}
glEnd();
}
glLineWidth(1.0f);
glPolygonMode(GL_FRONT, GL_FILL);
}

View file

@ -35,7 +35,6 @@ namespace endofthejedi {
private:
void renderPlanets();
void renderSun();
void renderMissiles();
void renderShips();
void renderParticles();