Merge branch 'master' of https://git.j3d1.de/KKK/KlassischeKeplerKriege
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commit
6a33c4abc6
3 changed files with 82 additions and 8 deletions
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Klassische Kepler Kriege
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===
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========================
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Game based on NewtonWars (https://github.com/Draradech/NewtonWars), rewritten in C++ with some more fancy OpenGL shitz.
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dependencies
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------------
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libepoxy-dev
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#include "opengl.hpp"
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#include <iostream>
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#include <getopt.h>
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#include "game_window.hpp"
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#include "options.hpp"
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int main(int argc, const char *argv[]) {
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(void) argv;
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(void) argc;
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uint64_t optionsFlags;
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GameWindow window(500, 500);
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window.set_maxfps(60.0);
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window.loop();
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window.stop();
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using namespace std;
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int main(int argc, char *argv[]) {
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char c;
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static struct option long_options[] =
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{
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/* These options set a flag. */
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// {"verbose", no_argument, &verbose_flag, 1},
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// {"brief", no_argument, &verbose_flag, 0},
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/* These options don’t set a flag.
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We distinguish them by their indices. */
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// {"add", no_argument, 0, 'a'},
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// {"append", no_argument, 0, 'b'},
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// {"delete", required_argument, 0, 'd'},
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// {"create", required_argument, 0, 'c'},
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{"fps", no_argument, 0, 'f'},
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{0, 0, 0, 0}
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};
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int option_index = 0;
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while(1){
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c = getopt_long (argc, argv, "abc:d:f",
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long_options, &option_index);
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if (c == -1)
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break;
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switch (c)
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{
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case 'f':
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SET_FLAG(SHOW_FPS,true);
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break;
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/*case 'c':
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cvalue = optarg;
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break;
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*/
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case '?':
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/* getopt_long already printed an error message. */
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break;
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default:
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abort();
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}
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}
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GameWindow window(500, 500);
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window.set_maxfps(60.0);
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window.loop();
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window.stop();
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}
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21
game/options.hpp
Normal file
21
game/options.hpp
Normal file
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#define TEST_FLAG1 0
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#define SHOW_FPS 1
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#define TEST_FLAG2 2
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//...
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#define SET_FLAG(x,y) optionsFlags&=(~((1)<<x));optionsFlags|=((y&1)<<x)
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#define ISSET_FLAG(x) (optionsFlags&((1)<<x))
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extern uint64_t optionsFlags;
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/*
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* usage:
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* SET_FLAG(SHOW_FPS,true);
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*
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* if(ISSET_FLAG(SHOW_FPS)){
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* ...
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* }
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*/
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