implementing trace class.
This commit is contained in:
parent
56ccdfb1fd
commit
64428d2068
3 changed files with 53 additions and 23 deletions
|
@ -15,6 +15,8 @@ set(GAME_SRC
|
||||||
util.cpp
|
util.cpp
|
||||||
game.cpp
|
game.cpp
|
||||||
state/object.cpp
|
state/object.cpp
|
||||||
|
state/explosion.cpp
|
||||||
|
state/trace.cpp
|
||||||
state/state.cpp
|
state/state.cpp
|
||||||
state/player.cpp
|
state/player.cpp
|
||||||
state/planet.cpp
|
state/planet.cpp
|
||||||
|
|
|
@ -1,5 +1,8 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <glm/vec2.hpp>
|
||||||
|
|
||||||
|
namespace game {
|
||||||
/**
|
/**
|
||||||
* Explosion: just an effect which looks good.
|
* Explosion: just an effect which looks good.
|
||||||
*/
|
*/
|
||||||
|
@ -24,5 +27,6 @@ public:
|
||||||
// anymore and will disappear afterwards
|
// anymore and will disappear afterwards
|
||||||
const float maxAge;
|
const float maxAge;
|
||||||
};
|
};
|
||||||
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -0,0 +1,24 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <glm/vec2.hpp>
|
||||||
|
|
||||||
|
namespace game {
|
||||||
|
/*
|
||||||
|
* Trace of a missile through the space.
|
||||||
|
* Useful for rendering sth. like a smoke trail to follow the rocket.
|
||||||
|
*/
|
||||||
|
class Trace {
|
||||||
|
public:
|
||||||
|
Trace(const glm::vec2 &startPoint)
|
||||||
|
{
|
||||||
|
points.push_back(startPoint);
|
||||||
|
}
|
||||||
|
|
||||||
|
void addPoint(const glm::vec2 &p)
|
||||||
|
{
|
||||||
|
points.push_back(p);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<glm::vec2> points;
|
||||||
|
};
|
||||||
|
}
|
Loading…
Reference in a new issue