png
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parent
756e98fe9f
commit
63b5954631
2 changed files with 3 additions and 3 deletions
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data/img/background_3.png
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data/img/background_3.png
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@ -42,7 +42,7 @@ namespace endofthejedi {
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addModel("../data/mesh/ship_ufo.stl", &m_shipModel);
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addModel("../data/mesh/ship_ufo.stl", &m_shipModel);
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m_texture = nullptr;
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m_texture = nullptr;
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m_backgroundTexturePath = "../data/img/test.png";
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m_backgroundTexturePath = "../data/img/background_3.png";
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loadBackgroundTexture();
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loadBackgroundTexture();
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developer::DeveloperConsole::instance().addCallback("reload_bg", [=](const std::string &)
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developer::DeveloperConsole::instance().addCallback("reload_bg", [=](const std::string &)
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@ -475,7 +475,7 @@ namespace endofthejedi {
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exit(-1);
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exit(-1);
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}
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}
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(*dest)->setup(&m_shader_game_objects);
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(*dest)->setup(&m_shader_game_objects);
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(*dest)->uploadToOpenGl();
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(*dest)->uploadToOpenGl();
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m_models.push_back(*dest);
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m_models.push_back(*dest);
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@ -563,7 +563,7 @@ namespace endofthejedi {
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// TODO: use the sun planet color for this!
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// TODO: use the sun planet color for this!
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glm::vec3 c = glm::vec3(1.0, 1.0, 0.8);
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glm::vec3 c = glm::vec3(1.0, 1.0, 0.8);
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glm::vec3 p = glm::vec3(0.3f, 0.4f, 0.0f);
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glm::vec3 p = glm::vec3(0.3f, 0.4f, 0.0f);
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for (const game::Planet *planet : m_state->planets) {
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for (const game::Planet *planet : m_state->planets) {
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if (planet->material == game::Planet::Material::Sun) {
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if (planet->material == game::Planet::Material::Sun) {
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