ignore the sound for now. event mechanism is working good with renderer.

This commit is contained in:
Andreas Ortmann 2016-10-03 18:56:49 +02:00
parent 550556e0e4
commit 5e8a04c54f
4 changed files with 151 additions and 10 deletions

View file

@ -528,8 +528,8 @@ namespace game {
case EventType::Explosion:
{
ExplosionEvent *ee = static_cast<ExplosionEvent*>(evt);
std::cout<<"got explosion delete event, finally deleting explosion #"
<< ee->object()->id << std::endl;
//std::cout<<"got explosion delete event, finally deleting explosion #"
// << ee->object()->id << std::endl;
delete(ee->object());
}
@ -538,8 +538,8 @@ namespace game {
case EventType::Missile:
{
auto *me = static_cast<MissileEvent*>(evt);
std::cout<<"got missile delete event, finally deleting missile #"
<< me->object()->id << std::endl;
//std::cout<<"got missile delete event, finally deleting missile #"
// << me->object()->id << std::endl;
delete(me->object());
}