ignore the sound for now. event mechanism is working good with renderer.
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550556e0e4
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5e8a04c54f
4 changed files with 151 additions and 10 deletions
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@ -528,8 +528,8 @@ namespace game {
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case EventType::Explosion:
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{
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ExplosionEvent *ee = static_cast<ExplosionEvent*>(evt);
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std::cout<<"got explosion delete event, finally deleting explosion #"
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<< ee->object()->id << std::endl;
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//std::cout<<"got explosion delete event, finally deleting explosion #"
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// << ee->object()->id << std::endl;
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delete(ee->object());
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}
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@ -538,8 +538,8 @@ namespace game {
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case EventType::Missile:
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{
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auto *me = static_cast<MissileEvent*>(evt);
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std::cout<<"got missile delete event, finally deleting missile #"
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<< me->object()->id << std::endl;
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//std::cout<<"got missile delete event, finally deleting missile #"
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// << me->object()->id << std::endl;
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delete(me->object());
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}
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