Merge branch 'master' of https://git.j3d1.de/KKK/KlassischeKeplerKriege into end
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56b9ef8093
1 changed files with 74 additions and 0 deletions
74
game/session.cpp
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74
game/session.cpp
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#include "session.hpp"
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#include "game.hpp"
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#include "state/commands.hpp"
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#include <iostream>
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using namespace std;
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bool Session::parse(string s)
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{
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s.erase(std::find_if(s.rbegin(), s.rend(),
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std::not1(std::ptr_fun<int, int>(std::isspace))).base(), s.end());
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if(s.size()==1&&s[0]=='q'){
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//quit
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m_socket.close();
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m_state->quitPlayer(m_pid);
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return false;
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}else if(s.size()==1&&s[0]=='c'){
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//clear
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m_state->clear(m_pid);
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}else if(s.size()>=3&&s[0]=='n'&&s[1]==' '){
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//set name
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m_state->setName(m_pid, s.substr(2));
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}else if(s.size()>=3&&s[0]=='v'&&s[1]==' '){
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//set speed
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double speed = atof(s.substr(2).c_str());
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m_state->setSpeed(m_pid, speed);
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}else{
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//shoot
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double angle = atof(s.c_str());
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m_state->commandForPlayer(m_pid, new game::ShootCommand(angle));
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}
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return true;
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}
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void Session::start()
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{
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if(m_started) return;
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m_started=true;
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m_pid = m_state->addPlayer();
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char hello[] = "\nUse \"n name\" to change name, \"v velocity\" to change velocity, \"c\" to clear past shots or \"q\" to close the connection.\nEverything else is interpreted as a shooting angle.\n\n> ";
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do_write(hello, strlen(hello));
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}
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void Session::do_read()
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{
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auto self(shared_from_this());
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m_socket.async_read_some(asio::buffer(m_rcv_data, max_length),
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[this, self](std::error_code ec, std::size_t length)
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{
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if (!ec)
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{
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std::string s(m_rcv_data,length);
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if(parse(s)){
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char c[]="> ";
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do_write(c,strlen(c));
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}
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}
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});
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}
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void Session::do_write(char m_snd_data[], std::size_t length)
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{
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auto self(shared_from_this());
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asio::async_write(m_socket, asio::buffer(m_snd_data, length),
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[this, self](std::error_code ec, std::size_t /*length*/)
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{
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if (!ec)
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{
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do_read();
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}
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});
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}
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