adding simple dummy ship model.
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parent
1ad020dbd4
commit
4906777e9a
4 changed files with 55 additions and 7 deletions
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@ -1 +1 @@
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sphere(1, $fn=128);
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sphere(1, $fn=1024);
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15
data/mesh/ship.scad
Normal file
15
data/mesh/ship.scad
Normal file
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@ -0,0 +1,15 @@
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translate([-1,0,0]) cube([2, 0.2, 2], center=true);
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translate([1,0,1-0.5]) cube([2, 0.2, 1], center=true);
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translate([1,0,1-0.5]) {
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cube([1, 5.0, 0.2], center=true);
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for (s=[-1,1]) {
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translate([1,2*s,0]) cube([4,0.5,0.5], center=true);
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}
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}
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translate([0,0-0.25,0.5]) cube([5, 0.5, 0.3]);
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for (n=[0:14]) {
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translate([n*0.5-2,0,0.5]) cube([0.2, 2/(1+log(n/2)), 0.3], center=true);
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}
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translate([-2,0,0]) sphere(1, $fn=12);
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@ -16,6 +16,7 @@ namespace endofthejedi {
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addModel("../data/mesh/small_atomic_bomb.stl", &m_missileModel);
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//addModel("../data/mesh/planet_128.stl", &m_planetModel);
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addModel("../data/mesh/planet_12.stl", &m_planetModel);
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addModel("../data/mesh/ship.stl", &m_shipModel);
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std::string vss_simple =
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"#version 120\n"
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@ -82,7 +83,12 @@ namespace endofthejedi {
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{
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m_shader.bind();
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// TODO :Z?
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renderPlanets(state);
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renderShips(state);
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renderMissiles(state);
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//glColor3f(1.0, 0.0, 0.0);
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//glBegin(GL_QUADS);
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@ -111,10 +117,36 @@ namespace endofthejedi {
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void RendererPolygon3d::renderMissiles(const game::State *state)
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{
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(void) state;
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//m_missileModel->bind();
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// TODO
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//m_missileModel->render();
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m_missileModel->bind();
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for (const game::Player *player : state->players) {
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for (const game::Missile *missile : player->missiles) {
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glm::vec3 c = glm::vec3(1.0, 1.0, 0.3);
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const auto &p = missile->position;
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glUniform3f(m_shader.location("position"), p.x, p.y, 0.0);
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glUniform3f(m_shader.location("color"), c.x, c.y, c.z);
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glUniform1f(m_shader.location("scale"), 1.0);
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m_missileModel->render();
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}
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}
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}
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void RendererPolygon3d::renderShips(const game::State *state)
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{
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m_shipModel->bind();
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for (const game::Ship *ship : state->ships) {
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glm::vec3 c = glm::vec3(0.1, 1.0, 0.2);
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const auto &p = ship->position;
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glUniform3f(m_shader.location("position"), p.x, p.y, 0.0);
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glUniform3f(m_shader.location("color"), c.x, c.y, c.z);
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glUniform1f(m_shader.location("scale"), 0.02);
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m_shipModel->render();
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}
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}
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void RendererPolygon3d::addModel(const std::string &filename, PolygonModel **dest)
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@ -24,7 +24,7 @@ namespace endofthejedi {
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private:
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void renderPlanets(const game::State *state);
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void renderMissiles(const game::State *state);
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//void renderShips(const game::State *state);
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void renderShips(const game::State *state);
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void addModel(const std::string &filename, PolygonModel **dest);
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@ -35,6 +35,7 @@ namespace endofthejedi {
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// and with a specific variable name here
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PolygonModel *m_missileModel;
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PolygonModel *m_planetModel;
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PolygonModel *m_shipModel;
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// for rendering everything
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Shader m_shader;
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