maxAge of particle is now halfAge and it lives for 5*halfAge time.
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a6b9078c21
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5 changed files with 17 additions and 15 deletions
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@ -21,14 +21,15 @@ void main()
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discard;
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}
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float d = decay/(1.0+max(0.0, 1.0-explCenterDist));
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float d = decay/(1.0+max(0.0, 1.0-2.0*explCenterDist));
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float h = (1.0-d)/6.0;
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float v = max(0.0, (1.0-log(d)));
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float s = 1.0;
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float s = max(0.0, min(30.0 * sqrt(decay) * explCenterDist, 1.0));
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//v /= decay * 10.0*length(vertex-explCenter);
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//v /= 1.0+2.0*length(vertex-explCenter);
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v /= 1.0 + max(0.0, min(35.0*(decay-0.2), 1.0)) * 15.0 * explCenterDist;
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//v /= 1.0 + max(0.0, min(35.0*(decay-0.2), 1.0)) + 10.0 * explCenterDist;
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v /= 1.0 + 10.0 * explCenterDist;
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gl_FragColor = vec4(hsv2rgb(vec3(h, s, v)), 1.0);
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@ -6,7 +6,7 @@ attribute vec3 in_velocity;
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uniform float age;
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uniform float size;
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uniform float maxVelocity;
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uniform float maxAge;
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uniform float halfAge;
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uniform vec3 explCenter;
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varying float decay;
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@ -17,15 +17,16 @@ varying float explCenterDist;
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// TODO: rotate to face the user!
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void main()
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{
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//decay = min(1.0, age+5.0*length(velocity)) / maxAge;
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//decay = min(1.0, age+5.0*length(velocity)) / halfAge;
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//decay = max(decay*decay, sqrt(decay));
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decay = age / maxAge;
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decay = age / halfAge;
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// faster particles are smaller
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float s = size * (1.0-length(in_velocity)/maxVelocity);
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//float s = size * (1.0-length(in_velocity)/maxVelocity);
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float s = size;
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vec2 base = in_vertex;
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vec3 p = s*vec3(base, 0.0);
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vec3 offset = log(1.0+age) * in_velocity + in_position;
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vec3 offset = (0.1*age + log(1.0+age*5.0)) * in_velocity + in_position;
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p += offset;
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gl_Position = vec4(p, 1.0);
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