rebuild structure.
This commit is contained in:
parent
5b3c598744
commit
3a24f4e1e9
24 changed files with 25 additions and 380 deletions
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@ -12,4 +12,3 @@ function(setup_target NAME)
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endfunction(setup_target)
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endfunction(setup_target)
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add_subdirectory(game)
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add_subdirectory(game)
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add_subdirectory(tests)
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@ -1,4 +0,0 @@
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Klassische Kepler Kriege
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===
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Game based on NewtonWars (https://github.com/Draradech/NewtonWars), rewritten in C++ with some more fancy OpenGL shitz.
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@ -1,341 +0,0 @@
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|
||||||
CMAKE_STATIC_LINKER_FLAGS_RELEASE-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS_RELWITHDEBINFO
|
|
||||||
CMAKE_STATIC_LINKER_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: CMAKE_STRIP
|
|
||||||
CMAKE_STRIP-ADVANCED:INTERNAL=1
|
|
||||||
//uname command
|
|
||||||
CMAKE_UNAME:INTERNAL=/bin/uname
|
|
||||||
//ADVANCED property for variable: CMAKE_VERBOSE_MAKEFILE
|
|
||||||
CMAKE_VERBOSE_MAKEFILE-ADVANCED:INTERNAL=1
|
|
||||||
//Details about finding OpenGL
|
|
||||||
FIND_PACKAGE_MESSAGE_DETAILS_OpenGL:INTERNAL=[/usr/lib/x86_64-linux-gnu/libGL.so][/usr/include][v()]
|
|
||||||
//ADVANCED property for variable: OPENGL_INCLUDE_DIR
|
|
||||||
OPENGL_INCLUDE_DIR-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: OPENGL_gl_LIBRARY
|
|
||||||
OPENGL_gl_LIBRARY-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: OPENGL_glu_LIBRARY
|
|
||||||
OPENGL_glu_LIBRARY-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: OPENGL_xmesa_INCLUDE_DIR
|
|
||||||
OPENGL_xmesa_INCLUDE_DIR-ADVANCED:INTERNAL=1
|
|
||||||
|
|
|
@ -1,2 +0,0 @@
|
||||||
#include <include/config.h>
|
|
||||||
|
|
|
@ -1,2 +0,0 @@
|
||||||
#include <include/simulation.h>
|
|
||||||
|
|
|
@ -1,7 +0,0 @@
|
||||||
set(TEST_SRC
|
|
||||||
src/main.cpp
|
|
||||||
)
|
|
||||||
|
|
||||||
add_executable(tests ${TEST_SRC})
|
|
||||||
setup_target(tests)
|
|
||||||
target_include_directories(tests PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/Catch/include)
|
|
|
@ -1 +0,0 @@
|
||||||
Subproject commit 35f510545d55a831372d3113747bf1314ff4f2ef
|
|
|
@ -1,2 +0,0 @@
|
||||||
#define CATCH_CONFIG_MAIN
|
|
||||||
#include <catch.hpp>
|
|
|
@ -1,2 +1,4 @@
|
||||||
# KlassischeKeplerKriege
|
Klassische Kepler Kriege
|
||||||
|
===
|
||||||
|
|
||||||
|
Game based on NewtonWars (https://github.com/Draradech/NewtonWars), rewritten in C++ with some more fancy OpenGL shitz.
|
||||||
|
|
|
@ -1,26 +1,25 @@
|
||||||
set(CMAKE_INCLUDE_CURRENT_DIRS ON)
|
set(CMAKE_INCLUDE_CURRENT_DIRS ON)
|
||||||
set(CMAKE_AUTOMOC ON)
|
|
||||||
|
|
||||||
find_package(OpenGL REQUIRED)
|
find_package(OpenGL REQUIRED)
|
||||||
find_package(epoxy REQUIRED)
|
find_package(epoxy REQUIRED)
|
||||||
find_package(X11 REQUIRED)
|
find_package(X11 REQUIRED)
|
||||||
|
|
||||||
set(GAME_SRC
|
set(GAME_SRC
|
||||||
src/main.cpp
|
main.cpp
|
||||||
src/opengl.cpp
|
opengl.cpp
|
||||||
src/glclasses.cpp
|
glclasses.cpp
|
||||||
src/config.cpp
|
config.cpp
|
||||||
src/simulation.cpp
|
simulation.cpp
|
||||||
src/renderer.cpp
|
renderer.cpp
|
||||||
)
|
)
|
||||||
|
|
||||||
set(GAME_HEADERS
|
set(GAME_HEADERS
|
||||||
include/opengl.h
|
opengl.h
|
||||||
include/glclasses.h
|
glclasses.h
|
||||||
include/vector.h
|
vector.h
|
||||||
include/config.h
|
config.h
|
||||||
include/simulation.h
|
simulation.h
|
||||||
include/renderer.h
|
renderer.h
|
||||||
)
|
)
|
||||||
|
|
||||||
include_directories(${CMAKE_CURRENT_BINARY_DIR})
|
include_directories(${CMAKE_CURRENT_BINARY_DIR})
|
2
game/config.cpp
Normal file
2
game/config.cpp
Normal file
|
@ -0,0 +1,2 @@
|
||||||
|
#include "config.h"
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
#include <include/glclasses.h>
|
#include "glclasses.h"
|
||||||
|
|
||||||
endofthejedi::VAO::VAO() { glGenVertexArrays(1, &m_name); }
|
endofthejedi::VAO::VAO() { glGenVertexArrays(1, &m_name); }
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
#include <include/opengl.h>
|
#include "opengl.h"
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
class MainWindow : public endofthejedi::GLWindow {
|
class MainWindow : public endofthejedi::GLWindow {
|
|
@ -1,4 +1,4 @@
|
||||||
#include <include/opengl.h>
|
#include "opengl.h"
|
||||||
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <sys/time.h>
|
#include <sys/time.h>
|
|
@ -1,4 +1,4 @@
|
||||||
#include <include/renderer.h>
|
#include "renderer.h"
|
||||||
|
|
||||||
endofthejedi::Renderer::Renderer() {
|
endofthejedi::Renderer::Renderer() {
|
||||||
|
|
|
@ -5,7 +5,7 @@
|
||||||
#include <epoxy/gl.h>
|
#include <epoxy/gl.h>
|
||||||
#include <epoxy/glx.h>
|
#include <epoxy/glx.h>
|
||||||
|
|
||||||
#include <include/glclasses.h>
|
#include "glclasses.h"
|
||||||
|
|
||||||
namespace endofthejedi {
|
namespace endofthejedi {
|
||||||
|
|
2
game/simulation.cpp
Normal file
2
game/simulation.cpp
Normal file
|
@ -0,0 +1,2 @@
|
||||||
|
#include "simulation.h"
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <include/vector.h>
|
#include "vector.h"
|
||||||
|
|
||||||
typedef struct
|
typedef struct
|
||||||
{
|
{
|
0
libs/.keep
Normal file
0
libs/.keep
Normal file
Loading…
Reference in a new issue